Ecosystem Simulation NEA
A simulation of real-world evolutionary processes, modelling over 5 biological characteristics across 3 distinct organism types. Built in Unity and C# with extensive technical documentation (~20,000 words, 100+ pages).
I'm a second-year Computer Science student at the University of Nottingham, currently on track for a first. I enjoy building things end-to-end — from database design and API architecture to the interfaces people actually use.
I'm particularly interested in applying software to finance and cybersecurity, and I'm always working on something new.
A simulation of real-world evolutionary processes, modelling over 5 biological characteristics across 3 distinct organism types. Built in Unity and C# with extensive technical documentation (~20,000 words, 100+ pages).
A machine learning pipeline to predict red wine quality from physicochemical properties. Includes data cleaning, feature analysis, and a comparison of Linear Regression (R² = 0.78) vs Decision Tree models.
Currently in development. Details coming soon.
Languages
Frameworks & Tools
Data & Infrastructure
BSc Computer Science with Year in Industry
First year: 1st class
Notable grades: 85% Programming & Algorithms, 81% Software Engineering
A Levels: Mathematics (A), Computer Science (B), Physics (B)
AS Level: Further Mathematics (B)
I'm always open to interesting projects or opportunities. Reach out via email or find me on the links below.